After researching mobile programming in general, and learning that there are essentially two flavors of mobile programming...
mobile websites or mobile app programs (in android .apk files),
I came up with an idea to join the two fields of mobile programming using Java extensibility.
and usage on smaller screens. They can be powerful, but deceptively simplistic in design, avoiding unnecessary menus, awkward external navigation and so forth.
Mobile apps are lightweight applications, built with Java or C++ libraries which are created for touch interactivity.
Gaming seems to be one of the most popular applications, but graphics, basic word processing, and other productivity software is available.
Thymeleaf - HTML5
LibGDX - Cross platform Game Development
There is a library internally developed for the Spring IO platform called Summer for HTML5.
There is also a WebGL library for Google Web Toolkit called GwtGL.
It is supposed to be a full binding for WebGL functionality. Because it is a Google Web Toolkit Library, it is not in other development environments.
The other libraries should be able to be added to the usual android sdk (Eclipse for Android) using the build path method described by a user on the stackoverflow forum
A short conclusion:
When I have time, I will play with all of my new ideas, but until then I leave the testing to you.
Eclipse for Android